World of Warcraft patch 5.3 to. The official website also lists the rest of patch 5.3's lengthy notes. Zitat von: Blizzard (Quelle) Updated May 14 World of Warcraft PTR Patch 5.3 General New Battleground: Deepwind Gorge In th. Patch 5.3 Escalation; Patch 5.2 The Thunder King. The 5.3 PTR patch notes are already here and a lot of interesting changes are coming. The page you're viewing is not yet available on the new World of Warcraft website. Sorry for the inconvenience! World of Warcraft 5. Thanks to Wo. W 5. XP chasm between level 8. Townlong Steppes, or e. Bay. 5. 3 is currently in the process of having the stitches tested out of it on the PTR - that magical realm where the future happens now. All contents are subject to change and blah blah blah, but the fact of the matter is that in a few, selected versions of Azeroth, a 3. XP means players are right now burning through the last five levels of the game in two- thirds the usual time. And shortly, developmental u- turns or post- nuclear blackouts notwithstanding, we’ll be doing so too. It brings a new battleground to the Valley of the Four Winds, a new arena to the Kun- Lai peaks, and several new scenarios to just about everywhere. Also nestled within its buxom patch notes are new Brawler’s Guild bosses, “dramatic” changes to Pv. P gear, and an in- game Wo. W troubleshooting browser. If you’ve either a spare afternoon or the use of both your . Keep an eye on our PTR Discussion forum for details. New Battleground: Deepwind Gorge. In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them! New Arena: The Tiger's Peak. Gladiator hopefuls have a new location to test their mettle amidst the Kun- Lai mountain tops, in the training grounds of the powerful Shado- Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory! New Scenario: Battle on the High Seas. Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas. New Scenario: Blood in the Snow. An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge. New Scenario: Dark Heart of Pandaria. Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need. New Scenario: The Secrets of Ragefire. Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar. Heroic Scenarios. A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well- seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid Finder quality items. Heroic Scenarios require a pre- made group to join. Heroic Scenarios offer bonus objectives that will reward additional valor if completed. An option to run a random Heroic Scenario has been added as a drop- down in the Scenario tab in Dungeon Finder. Players can complete a normal or Heroic Scenario for bonus valor each day, but not both. Six Heroic Scenarios will be available in patch 5. Four are new and two are upgrades of existing normal Scenarios. Battle of the High Seas. Blood in the Snow. Dark Heart of Pandaria. The Secrets of Ragefire. Crypt of Forgotten Kings. A Brewing Storm. Quest Campaign: Escalation. The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar. Alliance heroes will scout Orgrimmar's outskirts and engage in SI: 7 espionage to weaken Garrosh’s power structure. Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital. Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing. Battlefield: Barrens. Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens. Collect resources by killing Kor’kron loyalists and their supporters. Get a group together to kill Kor’kron leaders for bonus resources. Escort your faction’s caravans across the zone for even more additional resources. The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear. Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict. The Legendary Quest Continues. Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials. Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue. New Brawler’s Guild Bosses. Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind. New VIP areas are now accessible for brawlers at or above rank 8. Bizmo has raised the floor in his arena to hide the bodies. We’ll never know for sure. Special “Challenge Cards” can now drop from mobs or reward satchels, allowing you to summon and battle unique bosses. Experience needed to increase from level 8. Classes. Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets. The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time. Death Knight: Gargoyle. Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)Mage: Mirror Image, Water Elemental. Shaman: Searing Totem. Warlock: Doomguard, Terrorguard, Wild Imp. Death Knight. Unholy. Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power. Druid. General. Mark of the Wild had its mana cost reduced to 5%, down from 1. Symbiosis: Intimidating Roar had its cooldown increased to 9. Tranquility now targets 1. This change also applies to players using the Symbiosis version of Tranquility. Talents. Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 2. Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal- over- time effect on the target. Glyphs. Glyph of Solar Beam have been removed and replaced with Glyph of Omens. New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 1. Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Solar Beam, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash. Balance. Solar Beam is now more responsive when players enter and leave the beam's area- of- effect. Feral. Savage Roar now increases physical damage done by 4. Restoration. Ironbark now has a cooldown of 6. Swiftmend's area- of- effect component now heals injured allies within 1. Wild Mushroom: Bloom: Healing from this spell has been increased by 1. Rejuvenation overhealing. In addition, the radius has been increased to 1. Item Sets. Restoration Pv. P 4- piece set bonus now reduces the cooldown of Ironbark by 3. Hunter. General. Hunters now have 5. Aspect of the Hawk now increases ranged attack power by 2. Revive Pet now has a cast time of 4 seconds, down from 6 seconds. Talents. Aspect of the Iron Hawk now increases ranged attack power by 2. Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 3. Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 5. Intimidation is now a level- 3. Hunter specializations and no longer learned by Beast Mastery Hunters at level 2. Beast Mastery. Beast Cleave now deals 7. Marksmanship. Bombardment now increases the damage of Multi- Shot by 6. Item Sets. Pv. P 2- piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's Pv. P Power to increase by 8. Mage. General. Arcane Brilliance had its mana cost reduced to 1%, down from 4%. Arcane Explosion now deals 4. Blizzard now deals 4. Dalaran Brilliance had its mana cost reduced to 1%, down from 4%. Flamestrike now deals 1. Periodic damage remains unchanged. Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons. Talents. Living Bomb's periodic damage has been increased by 1. Its explosion damage has been reduced by 7. Monk. General. Legacy of the Emperor had its energy cost reduced to 1%, down from 6%. Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks). Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds. Ring of Peace had been redesigned. The ability forms an 8- yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area- of- effect for 3 seconds. Enemies that use abilities other than auto- attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns. Mistweaver. Revival now has a healing cap of 1. Windwalker. Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%. Rising Sun Kick now causes all targets within 8 yards to take an increased 2. Monk's abilities, up from 1. Paladin. General. Blessing of Kings had its mana cost reduced to 5%, down from 2. Blessing of Might had its mana cost reduced to 5%, down from 2. Devotion Aura can now be used while the Paladin is silenced. Glyphs. Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 2. Seal of Insight is active, down from 3. Holy. Mastery: Illuminated Healing now places an absorb shield for 1. Daybreak is now a stackable effect with a duration of 1.
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